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Shyvana, the Dragonsblood

A project goal I set for myself this year was to really push a full concept like the one I did for my Illustration Thesis years ago. This time, taking a League of Legends character that already existed and modernizing it to the game's current state. This time I really pushed myself and folowed the Riot team's pipeline for champ creation as well as taking extra steps in the final Splash.

The final splash art. I payed special attention to texturing and lighting to better emulate the Riot feel.

The final splash art. I payed special attention to texturing and lighting to better emulate the Riot feel.

Quick and dirty human concepts, ended up using bits and pieces from pretty much all of them.

Quick and dirty human concepts, ended up using bits and pieces from pretty much all of them.

Dragon silhouette concepts.

Dragon silhouette concepts.

The final design.

The final design.

Turnaround.

Turnaround.

In game concept.

In game concept.

Batch of thumbnails. 3 won the vote.

Batch of thumbnails. 3 won the vote.

Splash timelapse.

Set of abilities that would work with the new concept.

Set of abilities that would work with the new concept.